Applying Design Thinking to Enhance Classroom Insights through Integrated EdTech Analytics

UI UX Case Study

Introduction

Imagine classrooms buzzing with technology, not just for students, but for teachers too! New tools are popping up all the time, and they’re changing the game for educators. These EdTech products aren’t just fancy gadgets; they’re helping teachers personalize lessons, track student progress like never before, and create classrooms that are both fun and effective. One powerful tool is a platform that gathers data from all those online learning programs students use. This data paints a clear picture of how the whole class is doing, and helps teachers pinpoint areas where they can really make a difference. It’s like having a super-powered report card for the entire classroom, letting teachers tailor their approach to each student’s unique needs.

Project Overview

EdTech Project Overview

Project Overview

In this case study, we’ll look back at the design journey of an EdTech platform that gathers data from multiple online learning programs, analyzes student data and provides teachers with smart recommendations to help all students reach their individualized goals. We’ll explore how our design team joined forces with the product owner to pinpoint areas where current systems fall short, gather user insights through interviews, and leverage Design Thinking principles along with gamification to create a user-friendly student dashboard.

Research and Discovery

Stakeholder Collaboration

Engaged in extensive collaboration with the product owner to gain insights into the existing challenges and desired improvements.

User Interviews

Conducted in-depth interviews with teachers and students to comprehensively understand their needs and pain points.

Empathy Mapping

Developed empathy maps based on user interviews to guide the understanding of users’ perspectives and experiences.

Design Thinking Approach

Empathize

  • Collaboration
    Collaboration

    Close collaboration with the product owner ensured a deep understanding of learning gaps in existing systems.

  • User Research
    User Research

    User interviews conducted with teachers and students identified their specific needs and pain points.

Define

  • Learning Gaps
    Learning Gaps

    Analyzed data from the product owner and user research to define areas where current systems fall short in facilitating personalized learning.

  • User Needs
    User Needs

    Identified key needs for both educators and students, such as easy program discovery, progress tracking, and interactive elements to enhance engagement.

Ideate

  • UX/UI Design
    UX/UI Design

    Brainstorming sessions resulted in a user-centered design approach for the student dashboard, focusing on intuitive navigation, clear information hierarchy, and gamification elements to increase student motivation.

Prototype

  • Low to High-fidelity Prototyping for Usability Testing
    Low to High-fidelity Prototyping for Usability Testing

    To ensure a smooth and intuitive user experience, we created a series of wireframes that gradually increased in detail. These low-fidelity sketches initially focused on core functionalities and user flow, allowing for quick feedback and iteration. As the design solidified, we progressed to high-fidelity wireframes, incorporating more visual elements like fonts and icons. This multi-step approach through usability testing helped us refine the interface and identify any potential roadblocks for users before investing in full development.

Test

  • User Testing
    User Testing

    Conducted user testing sessions with teacher and student representatives to gather feedback on the prototypes and iterate based on their insights.

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Color Palette

Color Palette

Typography

Typography

Iconography

Elegant & simple icons have the power to attract attention and keep users engaged. The interface is not perfect if the icons used were not created or curated specifically for the application

Iconography

UX/UI Design Execution

Gamification Techniques

Utilized gamification techniques to design an engaging and immersive student dashboard, fostering consistent and interactive student experiences.

Gamification Techniques

Personalized Student Dashboard

A student dashboard that seamlessly integrated personalized learning pathways, progress tracking, and interactive elements, aiming to enhance student engagement and learning outcomes. The
intuitive UI design and engaging gamification principles were incorporated to foster a sense of empowerment and motivation for the students.

Personalized Student Dashboard

Data-Driven Teacher Interface

Crafted a data-driven interface for teachers,
providing detailed classroom-level insights for each student, empowering teachers to personalize learning goals based on individual student progress.

Data-Driven Teacher Interface

Outcome

The collaborative efforts of our design team, coupled with a user-centric approach and the application of Design Thinking principles, resulted in the successful creation of platform that personalized daily performance dashboards and recommendations for each student and teacher. The implementation of gamification techniques in the student dashboard and the data-driven tools for teachers have significantly enhanced user engagement and satisfaction, ultimately addressing the identified learning gaps and fostering a more effective and personalized learning environment for all stakeholders.

Crediting Digicorp: This case study highlights our previous work at Digicorp, now showcased on DesignSaga to demonstrate our skills and capabilities.